Software Engineer


JOB TYPE: Full-time

Description

Make a change! Leave the bureaucracy! Get out of that corporate environment and make a difference on your next project.  Come join us at Page 44 Studios and do all those things! We are working on an extremely high profile, multi-platform project that is soon to be announced and need great folks with good heads on their shoulders to help us make a great product

 

We’ve been around for a while now (since 1998) so we pretty much know how to build a fantastic product; we just need more people to help us do it.   Our client list includes the likes of Activision, Disney, Electronic Arts, HP, Microsoft and Sony. P44 developed titles that have reached the retail shelves include Tony Hawk’s Proving Ground for Wii and PS2, Tony Hawk’s Project 8, Godfather: Mob Wars, Gretzky NHL 2005 & 2006 for PS2 and PSP, the EA Sports Big hit "Freekstyle", and EA Sports' NHL 2001 and SuperCross 2001. As mentioned above, we are currently working on an extremely high profile multiplatform project to be announced. 

 

We offer a great relaxed work environment (where the goal is always to do what we can to eliminate crunch times), competitive salaries, and solid benefits.

 

We are located in the warm part of San Francisco (SOMA area) and are purposely located a few blocks (i.e., super easy walking distance) from the FERRY, BART and MUNI lines.

 

If you are hands-on senior, or highly competent mid-level programmer, e-mail your resume to us ASAP to: programmer at page44 dot com

 

Oh yeah, we are an equal opportunity employer.

 

 

Requirements

-     Proven C/C++ skills and at least 3 years of experience with game development

-     Strong 3D graphics and math background

-     Strong work ethic

-     BS/MS in Computer Science or equivalent

-     Exemplary communication skills, oral and written

 

Desirable Skills

-     Wii, PS2, PS3, DirectX, and/or Xbox360 experience

-           Experience with networked games

-           Capable of writing or contributing to a highly optimized console rendering system from top to bottom.

-     Low level assembly experience (MIPS, VU code)

-     Experience with programmable graphics hardware (i.e. writing shaders)

-     Worked extensively on a game engine or renderer

-     Experience porting to new hardware

-     Working knowledge of character animation techniques

-     Experience working on AI for a sports or action title; able to setup scripting systems

-     Solid understanding of the underlying issues and systems in a networked console game.

-     Able to architect a cross-platform build process.

-     Experience making tools for artists, programmers, and production

-     Knowledge of rigid body systems, articulated physics, collision detection

-     Experience managing a team, scheduling, and/or project management

-     Proponent of good software practices

 

 

For immediate consideration, please submit a resume and salary requirement to programmer at page44 dot com

 

Please include “Software Engineer” in the subject line.

 

 

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