Gameplay Engineer


JOB TYPE: Full-time

Want to work on a super high-profile title? Exercise your creativity, turn gaming on its head, and make games for gamers and non-gamers alike? Come work at Page 44 Studios, located in San Francisco, two blocks from BART! Page 44 provides the magic combination of genuinely rewarding, collaborative work, proper work/life balance, and stability in an uncertain world. For over 11 years, Page 44 has been creating tons of high profile games for the best publishers. We are currently working on multiple mass-market projects that will reach the living rooms of your family and friends. Come check us out!

 

Make a difference on your next project and come join us at Page 44 Studios. We are working on multiple extremely high profile projects that are soon to be announced and need great teammates with good heads on their shoulders to help us make great products.

We’ve been around for a while now (since 1998) so we know how to build a fantastic product; we just need more people to help us do it. Our client list includes Disney, Activision, Electronic Arts, Sony, HP, and Microsoft, and our published titles include: Madden ’10 iPhone, Hannah Montana: Rock Out the Show for PSP, High School Musical 3: Dance! for Xbox 360, Wii, PC and PS2, Tony Hawk’s Proving Ground for Wii and PS2, Tony Hawk’s Project 8, Godfather: Mob Wars, Gretzky NHL 2005 & 2006, the EA Sports Big hit "Freekstyle", and EA Sports' NHL 2001 and SuperCross 2001.

We offer a great, flexible and relaxed work environment (where the goal is always to do what we can to eliminate crunch times), competitive salaries, and solid benefits. Our programmer teams are collegial and very much a working collective.

We are located in the warm part of San Francisco (SOMA area) and are purposely located a few blocks (i.e., super easy walking distance) from the FERRY, BART and MUNI lines.

Oh yeah, we are an equal opportunity employer.

 

Description:

 

Page 44 is currently looking for a highly talented Gameplay Engineer to innovate and create on a high profile title. You should be able to handle creating gameplay experiences using our proprietary technologies; this involves:

 

-          Code a game in C++

-          Create GUI’s and HUDs with the assistance of artists

-          Help specify and design art and animation, as well as integrate those assets into living, breathing games

-          Guiding design and production on how to make a game great

 

If you are hands-on gameplay programmer that can hit the ground running, e-mail your resume to us ASAP to:

 

programmer at page44 dot com with Gameplay Programmer in the subject line.

 

 

Requirements:

·         Proven C/C++/C# skills and at least 3 years of experience with game development

·         MANDATORY: At least 1 year working on a current generation console

·         Exemplary communication skills, oral and written

·         Strong work ethic

·         BS/MS in Computer Science or equivalent

 

Desirable Skills:

·         Wiimote control experience

·         Xbox 360, PS3, Wii, PS2, PSP, and/or DirectX experience

·         Working knowledge of character animation techniques

·         Proponent of good software practices

·         Experience with networked games

·         Capable of writing or contributing to a highly optimized console rendering system from top to bottom.

·         Experience with programmable graphics hardware (i.e. writing shaders)

·         Worked extensively on a game engine or renderer

·         Experience porting to new hardware

·         Experience making tools for artists, programmers, and production

·         Knowledge of rigid body systems, articulated physics, collision detection

·         Experience managing a team, scheduling, and/or project management

·         Strong knowledge of Python and GUI programming

·         Experience with Maya API programming

 

Contact:

Email your resume to programmer at page44 dot com with Gameplay Programmer in the subject.

 

 

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