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Page 44 Studios is a premier
videogame developer with a host of clientele that include Sony Computer
Entertainment (SCEA), Electronic Arts (EA), Activision and Disney Interactive
Studios. Located in the SOMA district of San Francisco, Page 44 prides
itself on making memorable games for outstanding publishers. Published
titles include:
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Tony Hawk’s
Proving Ground Wii & PS2 for Activision
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Tony Hawk’s
Project 8 PSP for Activision
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The Godfather PSP for EA;
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Gretzky NHL Hockey PSP & PS2
franchise for SCEA®;
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Freekstyle PS2 for EA
Sports Big;
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NHL® 2001 PS1 for EA;
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Supercross 2001 PS1 for EA;
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As well as a high profile TBA title for Disney Interactive Studios.
Independently owned, Page 44
was founded in 1998 by industry veterans Steve
Apour, Denis Fung,
and Scott Rohde. In 2003, former Crystal Dynamics/Eidos executive Tom Shoenhair joined Page 44 as Director of
Production, filling the shoes of Scott Rohde who left to become Senior
Director of Sony Computer Entertainment America's San Diego Studio. Now,
with over 44 years of collective experience spanning over 35 software
titles, senior management has assembled a consistently productive and
seasoned development team, delivering AAA-quality titles.
Collectively, Page 44's
software engineers have accrued expertise in the development and
application of rendering pipelines, physics toolsets, and a multitude of
other production-enhancing utilities. Page 44 artists deliver world-class
content - ranging from environmental and character modeling to
state-of-the-art animation. Our Game Design staff boasts more than 10
years of success in designing sports and action titles, engaging
interfaces, innovative game mechanics, and creating inventive gameplay.
Galvanized by an experienced management team, Page 44 culture embraces
quality of execution - from inception to completion - epitomized by the
visual nexus of art and code/keyboard and stylus - bit by byte by bistream (by brainpower).
CORE STRENGTHS
Reliability
Publishers count on Page 44 to deliver consistent results
- on time, every time. Sony Computer Entertainment commissioned Page 44
Studios to resurrect their faltering Hockey franchise; Electronic Arts
turned to Page 44 to deliver a SKU of one of their highest-profile and
most enterprising game efforts to date. Page 44 clients appreciate its
stability within the industry landscape (nine years and counting) and its
capacity to meet aggressive development schedules and tight deadlines
without compromising production standards adherent to the highest degree
of detail.
Experience
Page 44 has developed and shipped sports and action games
for a variety platforms, including all of the PlayStation® platforms: PS1™,
PS2™, PS3™ and PSP™, as well as for the Xbox®, Xbox® 360 and Nintendo
Wii®. Production and design staff enjoy superlative industry experience,
with artists and animators who are 3D Studio Max®, Maya® and MotionBuilder® experts. Highly-prized programmers,
supplemented by the efficiency of their MIS/IT core resources, infuse the
qualities of professionalism, enthusiasm, and creativity into their every
effort, always honing a collective eye for fun and maximizing the
efficacy of each and every final product.
Technology
Page 44 developed a mature, cross-platform game engine to
build the Gretzky NHL®
franchise, in addition to its own (second generation) high performance
PSP renderer, complete authoring pipeline, AI
tool technologies, and network libraries. Having used Renderware and Havok
extensively, Page 44 is equally adept at the incorporation of
third-party/outside/extramural game engines and technologies.
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